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AI Insights · Timothy · June 2025

Oceania's Top Dance Games in Q2 2025: Performance Insights

Explore the performance of the top dance games in Oceania during Q2 2025, with insights from Sensor Tower on downloads, revenue, and active users.

Oceania's Top Dance Games in Q2 2025: Performance Insights

In the second quarter of 2025, dance games on a unified platform in Oceania showcased varied performance metrics. According to data from Sensor Tower, these top-performing apps experienced fluctuations in downloads, revenue, and active users.

Just Dance Now by Ubisoft saw its weekly revenue peak at approximately $642 in early April, before dipping and then rising again to $601 by late June. Weekly downloads showed a significant spike in the week of June 23, reaching 1.68K. Active users also surged in late June, climbing from 2.06K to 3.52K.

Coco Play's Dance Clash: Ballet vs Hip Hop experienced a modest revenue increase, peaking at $50 in early April. Downloads were highest in early June at 217, while active users peaked around the same time at 485.

Ice Skating Ballerina, also by Coco Play, saw its revenue peak in mid-May at $78. Weekly downloads remained relatively stable, with a slight increase in late May, reaching 130. Active users showed consistency, maintaining around 500 throughout the quarter.

For Pole Star!, weekly downloads were steady, peaking in late June at 61. Active users showed a slight decline initially but recovered to 136 by the end of the quarter.

Finally, Acrobat Star Show managed to maintain a stable download rate, with a peak of 63 in mid-April. Active users followed a similar pattern, peaking at 54 in the same period.

These insights provide a snapshot of the dance game landscape in Oceania for Q2 2025. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2025